SpheresÂ
Planetarium Shows
Giant Screens
Flying Theaters
Fulldome
Creating Fulldome films means thinking beyond visuals. Sound must be just as immersive. But with no standard audio format, designing and implementing spatial audio can quickly become overwhelming. With expertise in both creative sound design and technical delivery, we handle the full process, from spatial mapping to seamless integration, ensuring your sound aligns perfectly with your visuals and transfers smoothly across Fulldome systems.
Fulldome Shows, Spheres, Planetarium, Giant Screens, Flying Theater or other cinematic sound experiences - we create cinematic sound that elevates your story and resonates with your audience.
Showcases
I heard it, very carefully and... I LOVE IT!!!! It’s incredible how you were able to elevate the entire film with sound! Great job!!!
Raul Erdossy – Director
Scoring Julius Horsthuis's fulldome 3D fractal production at Experimenta with Daniel and Ana of DELTA Soundworks at the helm of the post production sound was a real pleasure. The sound design and mix were outstanding!
Michael Stearns – Composer
For the production of the panorama film for the 240° screen of the visitor center of the state parliament of North Rhine-Westphalia, we had DELTA Soundworks on board as a partner for the production of the 3D sound. A thoroughly positive experience!
Lars Bastian - Public Vision CEO
Oh wow, this is amazing, I LOVE IT! Everything is perfect. Thanks again for doing such an amazing work!
Declan Dowling - Director
Why is sound design important in fulldome experiences?
Sound design is essential in fulldome because it completes the illusion of total immersion. While visuals surround the audience, only spatially accurate audio can make the experience feel real. Sound guides attention, enhances storytelling, and creates emotional depth that visuals alone cannot achieve.
How does spatial audio enhance immersion in fulldome theaters?
Spatial audio allows sound to move naturally in all directions, matching the 360° visual space of the dome. This creates a believable environment where audiences can perceive distance, direction, and movement.
What makes fulldome sound different from traditional cinema audio?
Unlike traditional cinema, fulldome has no fixed frame or front-facing perspective. Sound must therefore work in full 360°, without relying on left-right stereo or front-focused mixes. This requires a completely different design approach, where audio is spatially distributed and dynamically adapted to the dome’s geometry.
How do you create audio that matches 360° visuals in a dome environment?
We begin in the planning phase by aligning sound concepts with the visual narrative and technical setup. Using spatial audio tools and custom workflows, we position and animate sound sources in three-dimensional space. This ensures that every sound element corresponds precisely to what the audience sees, resulting in a cohesive and believable experience.
Why is high-quality audio essential for educational fulldome content?
In educational fulldome productions, sound plays a key role in guiding attention and improving comprehension. Clear narration, well-placed effects, and immersive atmospheres help audiences process complex information more effectively. High-quality audio transforms passive viewing into an engaging learning experience.
Further Projects
Sound Supersion, Sound Design, Spatial Audio Mix
Sound Design and Spatial Audio Mix
Sound Design and Spatial Audio Mix




